Building(Pre-defined) Tiles using World to grid point to occupy tiles accordingly but providing faulty position of occupied tiles. Two red tiles are the size of my building still showing faulty positioning, shall I use offset formula(added picture ...
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I have a really bizarre (as least to me!) behaviour occurring. I have a PointerEnter event trigger on each cell in my grid. The trigger simply calls a method that: print(MousePosition). If I roll the mouse into the bottom left RectGrid tile starting ...
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Hi, Is there an example of an endless 2d grid? in all directions Gareth
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I wanted to do something similar to Two Dots (https://www.youtube.com/watch?v=Hh5VEEZoCHc) in terms of creating a matched loop, then doing something to the objects inside that loop. I already have the data for the “border” but I'm not sure how I ...
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I create a spacemapgraph with heightmap scale and output components. but the result shows the gameobject`s z axis has been modified.(which has no effect in XY plane.) does heightmap currently only support 3D grids. How can I make height map with 2D ...
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I've built a little side project that I've used a copy of Grids Lite to help develop, but I haven't been able to work on it in quite some time. I had the idea to open my project up to a small group of other developers/tinkerers to play around with, ...
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Hi. This might be a very noob question but i dont seem to find the answer anywhere in the KB. I have a coroutine to move a tile along a path. The path is generated with AStar. So i have something like this: private IEnumerator MoveAlong (GameObject ...
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  131 views

I am making a 2d layered map from code using the Grids2.Examples.GridSetup.BasicCode.Rect.BasicRectGridMain.cs example. My spritesheet requires the spritecell position to be X-Y offset from the underlining grid points by half (-32px in my case). ...
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So, I'm just trying to test this program out using the SpriteCell script, but it's throwing me a “Object reference not set to an instance of an object” error at line 71. All I've done is place the script on the tile and tried to use the hex grid ...
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Hello I'm Using Grids 1 I have a Question it’s that i want each one of my cells (Square , Triangle , circle , etc ) to have their own specific swapping movement for Example when a player clicks on a tile (Square) , It highlights it’s Possible moves ...
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Hello i'm creating a rectgrid with grids Pro 1 As the Title Suggestes I'm trying to make each one of my cells to spawn in a spicific location That i want Them to be Let me explain a little more I've 3 cells (Triangle , circle , Square ) , I want ...
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Hello i’ve purchased Grids pro , it’s great plugin but i have some problems with it This error happens and i don’t know why , when i’m trying to export my project for ios or Android i’m getting this error ...
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base.Grid = PointyHexGrid<TileCell>.Rectangle(Dimensions.X, Dimensions.Y); How can I get all the edge tiles?
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Hi, I have a game that generates 2d hex grid battle maps, the player will see a few hundred of these over the course of playing the game. Currently I'm just making a hex grid with size 6 for every different map. I'm interested in ways to make these ...
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The Instantiation need to happen on demand showing only what's needed and destroy when the viewport moved out of the area. I'm finding myself extending the classes below: public class PointyHexTileGridBuilder : TileGridBuilder<PointyHexPoint> ...
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Hi! Isn't a question but I didn't find a place to spoke about creation. I release Gurido next week, the 21st October, on iOS and Android. It's a match-game where players must match 5 colored cells in a board of 10x10 cases. I used Grids to set the ...
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  123 views

I can't seem to find where to enable/disable these labels on the editor view:
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  158 views

I've been fiddling with procedural dungeons in Unity, and I wanted to try to apply a grid system to them. Given that I generate the dungeons at runtime, and there's currently no real limits on how they can be designed, what's the best ray to ...
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  180 views

Let me try and make my requirements as clearly as I can. If you have played any recent Civilization game, you can see what I am looking for. I need a 3D hex map where I can define the texture and height data for each hex. My absolute need is to ...
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hello How can i move Blocks Like This image ? I want Each block Have it's Own movement type How can i do this ? Cheers
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