Hi, Is there an example of an endless 2d grid? in all directions Gareth
  0 votes
  0 answers
  0 comments
  8 views

I wanted to do something similar to Two Dots (https://www.youtube.com/watch?v=Hh5VEEZoCHc) in terms of creating a matched loop, then doing something to the objects inside that loop. I already have the data for the “border” but I'm not sure how I ...
  1 votes
  1 answers
  0 comments
  53 views

Height Map node in Space Map provides different results each time I press Build with the perlin noise image from samples
  0 votes
  0 answers
  0 comments
  52 views

I create a spacemapgraph with heightmap scale and output components. but the result shows the gameobject`s z axis has been modified.(which has no effect in XY plane.) does heightmap currently only support 3D grids. How can I make height map with 2D ...
  0 votes
  0 answers
  1 comments
  53 views

I've built a little side project that I've used a copy of Grids Lite to help develop, but I haven't been able to work on it in quite some time. I had the idea to open my project up to a small group of other developers/tinkerers to play around with, ...
  0 votes
  1 answers
  2 comments
  94 views

Hi. This might be a very noob question but i dont seem to find the answer anywhere in the KB. I have a coroutine to move a tile along a path. The path is generated with AStar. So i have something like this: private IEnumerator MoveAlong (GameObject ...
  1 votes
  2 answers
  2 comments
  98 views

I am making a 2d layered map from code using the Grids2.Examples.GridSetup.BasicCode.Rect.BasicRectGridMain.cs example. My spritesheet requires the spritecell position to be X-Y offset from the underlining grid points by half (-32px in my case). ...
  0 votes
  1 answers
  0 comments
  107 views

So, I'm just trying to test this program out using the SpriteCell script, but it's throwing me a “Object reference not set to an instance of an object” error at line 71. All I've done is place the script on the tile and tried to use the hex grid ...
  0 votes
  0 answers
  1 comments
  63 views

Hello I'm Using Grids 1 I have a Question it’s that i want each one of my cells (Square , Triangle , circle , etc ) to have their own specific swapping movement for Example when a player clicks on a tile (Square) , It highlights it’s Possible moves ...
  0 votes
  1 answers
  2 comments
  127 views

Hello i'm creating a rectgrid with grids Pro 1 As the Title Suggestes I'm trying to make each one of my cells to spawn in a spicific location That i want Them to be Let me explain a little more I've 3 cells (Triangle , circle , Square ) , I want ...
  0 votes
  2 answers
  1 comments
  158 views

Hello i’ve purchased Grids pro , it’s great plugin but i have some problems with it This error happens and i don’t know why , when i’m trying to export my project for ios or Android i’m getting this error ...
  0 votes
  1 answers
  3 comments
  115 views

base.Grid = PointyHexGrid<TileCell>.Rectangle(Dimensions.X, Dimensions.Y); How can I get all the edge tiles?
  1 votes
  1 answers
  0 comments
  108 views

Hi, I have a game that generates 2d hex grid battle maps, the player will see a few hundred of these over the course of playing the game. Currently I'm just making a hex grid with size 6 for every different map. I'm interested in ways to make these ...
  1 votes
  1 answers
  0 comments
  93 views

The Instantiation need to happen on demand showing only what's needed and destroy when the viewport moved out of the area. I'm finding myself extending the classes below: public class PointyHexTileGridBuilder : TileGridBuilder<PointyHexPoint> ...
  1 votes
  1 answers
  1 comments
  115 views

Hi! Isn't a question but I didn't find a place to spoke about creation. I release Gurido next week, the 21st October, on iOS and Android. It's a match-game where players must match 5 colored cells in a board of 10x10 cases. I used Grids to set the ...
  1 votes
  1 answers
  0 comments
  104 views

I can't seem to find where to enable/disable these labels on the editor view:
  0 votes
  1 answers
  0 comments
  132 views

I've been fiddling with procedural dungeons in Unity, and I wanted to try to apply a grid system to them. Given that I generate the dungeons at runtime, and there's currently no real limits on how they can be designed, what's the best ray to ...
  0 votes
  1 answers
  1 comments
  151 views

Let me try and make my requirements as clearly as I can. If you have played any recent Civilization game, you can see what I am looking for. I need a 3D hex map where I can define the texture and height data for each hex. My absolute need is to ...
  0 votes
  1 answers
  0 comments
  142 views

hello How can i move Blocks Like This image ? I want Each block Have it's Own movement type How can i do this ? Cheers
  0 votes
  1 answers
  0 comments
  145 views

It'd be much easier for me to play around with this if I could see the available members for each class and what they do.
  0 votes
  1 answers
  0 comments
  150 views

(20 / 158)

Most active users

Herman Tulleken
Member (12.5K)
Isaac Wong
Member (713)
Jonathan Bailey
Member (692)
Maciej Wdowiarz-Bilski
Member (498)
jean-gobert de coster
Member (316)
Michael Chugg
Member (382)
Theron Huffman
Member (467)
Dom Mitch
Member (138)
Michael Gr
Member (549)
Hazem Sepandar
Member (134)

Recent Activity
20 hours ago
20 hours ago
2/10/17 12:32 PM
2/10/17 12:31 PM
Ben Sommers commented an answer on 'Grids Lite collaboration?'
1/11/17 5:21 PM

More


Base Managers
Herman Tulleken
Member (12.5K)
Jonathan Bailey
Member (692)
Esteban Gaete Flores
Gamelogic Developer (3.4K)
Omar Rojo
Gamelogic Developer (650)

Quandora Stats
8
Knowledge Bases
158
questions
189
answers
249
active tags
106
active users